using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
// Allows retrieving information about event types from an instance of the type.
// As structs can always be default instantiated, this allows us to get data on the struct
// from an instance of the struct without having to go through vtable dispatches.
/// <summary>
/// Interface implemented by all input event structs which reports the data format identifier of the command.
/// </summary>
public interface IInputEventTypeInfo
{
FourCC typeStatic { get; }
}
}