using UnityEngine.InputSystem.Utilities; namespace UnityEngine.InputSystem.LowLevel { // Allows retrieving information about event types from an instance of the type. // As structs can always be default instantiated, this allows us to get data on the struct // from an instance of the struct without having to go through vtable dispatches. /// /// Interface implemented by all input event structs which reports the data format identifier of the command. /// public interface IInputEventTypeInfo { FourCC typeStatic { get; } } }