using UnityEditor.ShortcutManagement;
using UnityEngine;
using Codice.Utils;
namespace Unity.PlasticSCM.Editor.Toolbar.PopupWindow.Operations
{
internal static class ToolbarOperationsShortcut
{
internal const KeyCode PendingChangesShortcutKey = KeyCode.K;
internal const ShortcutModifiers PendingChangesShortcutModifiers =
ShortcutModifiers.Alt | ShortcutModifiers.Action;
internal static string GetPendingChangesShortcutString()
{
if (PlatformIdentifier.IsMac())
return "⌥ ⌘ K";
return "Alt+Ctrl+K";
}
internal const KeyCode IncomingChangesShortcutKey = KeyCode.I;
internal const ShortcutModifiers IncomingChangesShortcutModifiers =
ShortcutModifiers.Alt | ShortcutModifiers.Action;
internal static string GetIncomingChangesShortcutString()
{
if (PlatformIdentifier.IsMac())
return "⌥ ⌘ I";
return "Alt+Ctrl+I";
}
}
}