using UnityEditor.ShortcutManagement; using UnityEngine; using Codice.Utils; namespace Unity.PlasticSCM.Editor.Toolbar.PopupWindow.Operations { internal static class ToolbarOperationsShortcut { internal const KeyCode PendingChangesShortcutKey = KeyCode.K; internal const ShortcutModifiers PendingChangesShortcutModifiers = ShortcutModifiers.Alt | ShortcutModifiers.Action; internal static string GetPendingChangesShortcutString() { if (PlatformIdentifier.IsMac()) return "⌥ ⌘ K"; return "Alt+Ctrl+K"; } internal const KeyCode IncomingChangesShortcutKey = KeyCode.I; internal const ShortcutModifiers IncomingChangesShortcutModifiers = ShortcutModifiers.Alt | ShortcutModifiers.Action; internal static string GetIncomingChangesShortcutString() { if (PlatformIdentifier.IsMac()) return "⌥ ⌘ I"; return "Alt+Ctrl+I"; } } }