LoadingEmptyState.cs
using System;
using UnityEngine;
using PlasticGui;
using Unity.PlasticSCM.Editor.UI.Tree;
namespace Unity.PlasticSCM.Editor.Toolbar.PopupWindow.BranchesList
{
internal class LoadingEmptyState : CenteredContentPanel
{
public LoadingEmptyState(Action repaintAction)
: base(repaintAction)
{
}
protected override void DrawGUI()
{
CenterContent(() =>
{
GUILayout.Label(PlasticLocalization.Name.
LoadingBranches.GetString());
});
}
}
}