using System; using UnityEngine; using PlasticGui; using Unity.PlasticSCM.Editor.UI.Tree; namespace Unity.PlasticSCM.Editor.Toolbar.PopupWindow.BranchesList { internal class LoadingEmptyState : CenteredContentPanel { public LoadingEmptyState(Action repaintAction) : base(repaintAction) { } protected override void DrawGUI() { CenterContent(() => { GUILayout.Label(PlasticLocalization.Name. LoadingBranches.GetString()); }); } } }