// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
namespace Unity.CodeEditor.Utils
{
/// <summary>
/// Maintains a list of delayed events to raise.
/// </summary>
internal sealed class DelayedEvents
{
private struct EventCall
{
private readonly EventHandler _handler;
private readonly object _sender;
private readonly EventArgs _e;
internal EventCall(EventHandler handler, object sender, EventArgs e)
{
_handler = handler;
_sender = sender;
_e = e;
}
internal void Call()
{
_handler(_sender, _e);
}
}
private readonly Queue<EventCall> _eventCalls = new Queue<EventCall>();
internal void DelayedRaise(EventHandler handler, object sender, EventArgs e)
{
if (handler != null)
{
_eventCalls.Enqueue(new EventCall(handler, sender, e));
}
}
internal void RaiseEvents()
{
while (_eventCalls.Count > 0)
_eventCalls.Dequeue().Call();
}
}
}