// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; namespace Unity.CodeEditor.Utils { /// /// Maintains a list of delayed events to raise. /// internal sealed class DelayedEvents { private struct EventCall { private readonly EventHandler _handler; private readonly object _sender; private readonly EventArgs _e; internal EventCall(EventHandler handler, object sender, EventArgs e) { _handler = handler; _sender = sender; _e = e; } internal void Call() { _handler(_sender, _e); } } private readonly Queue _eventCalls = new Queue(); internal void DelayedRaise(EventHandler handler, object sender, EventArgs e) { if (handler != null) { _eventCalls.Enqueue(new EventCall(handler, sender, e)); } } internal void RaiseEvents() { while (_eventCalls.Count > 0) _eventCalls.Dequeue().Call(); } } }