// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.CodeEditor.Rendering
{
internal sealed class ColumnRulerRenderer : IBackgroundRenderer
{
private Color _color;
private IEnumerable<int> _columns;
private readonly TextView _textView;
private readonly List<VisualElement> _rulerElements = new List<VisualElement>();
static readonly float DefaultThickness = 1f;
internal ColumnRulerRenderer(TextView textView)
{
_textView = textView ?? throw new ArgumentNullException(nameof(textView));
_textView.BackgroundRenderers.Add(this);
_textView.VisualLinesChanged += OnVisualLinesChanged;
}
public KnownLayer Layer => KnownLayer.Background;
internal void SetRuler(IEnumerable<int> columns, Color color)
{
_columns = columns;
_color = color;
UpdateRulerVisuals();
}
public void Draw(TextView textView)
{
}
private void OnVisualLinesChanged(object sender, EventArgs e)
{
UpdateRulerVisuals();
}
private void UpdateRulerVisuals()
{
if (_columns == null)
{
for (int i = 0; i < _rulerElements.Count; i++)
_rulerElements[i].visible = false;
return;
}
int needed = 0;
foreach (var col in _columns)
needed++;
while (_rulerElements.Count < needed)
{
var el = new VisualElement();
el.pickingMode = PickingMode.Ignore;
el.style.position = Position.Absolute;
el.style.top = 0;
el.style.bottom = 0;
el.style.width = DefaultThickness;
_rulerElements.Add(el);
_textView.Add(el);
}
int index = 0;
foreach (var column in _columns)
{
var el = _rulerElements[index];
float xPos = _textView.WideSpaceWidth * column - _textView.HorizontalOffset;
el.transform.position = new Vector3(xPos, 0, 0);
el.style.backgroundColor = _color;
el.visible = true;
index++;
}
for (int i = index; i < _rulerElements.Count; i++)
_rulerElements[i].visible = false;
}
}
}