// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace Unity.CodeEditor.Rendering { internal sealed class ColumnRulerRenderer : IBackgroundRenderer { private Color _color; private IEnumerable _columns; private readonly TextView _textView; private readonly List _rulerElements = new List(); static readonly float DefaultThickness = 1f; internal ColumnRulerRenderer(TextView textView) { _textView = textView ?? throw new ArgumentNullException(nameof(textView)); _textView.BackgroundRenderers.Add(this); _textView.VisualLinesChanged += OnVisualLinesChanged; } public KnownLayer Layer => KnownLayer.Background; internal void SetRuler(IEnumerable columns, Color color) { _columns = columns; _color = color; UpdateRulerVisuals(); } public void Draw(TextView textView) { } private void OnVisualLinesChanged(object sender, EventArgs e) { UpdateRulerVisuals(); } private void UpdateRulerVisuals() { if (_columns == null) { for (int i = 0; i < _rulerElements.Count; i++) _rulerElements[i].visible = false; return; } int needed = 0; foreach (var col in _columns) needed++; while (_rulerElements.Count < needed) { var el = new VisualElement(); el.pickingMode = PickingMode.Ignore; el.style.position = Position.Absolute; el.style.top = 0; el.style.bottom = 0; el.style.width = DefaultThickness; _rulerElements.Add(el); _textView.Add(el); } int index = 0; foreach (var column in _columns) { var el = _rulerElements[index]; float xPos = _textView.WideSpaceWidth * column - _textView.HorizontalOffset; el.transform.position = new Vector3(xPos, 0, 0); el.style.backgroundColor = _color; el.visible = true; index++; } for (int i = index; i < _rulerElements.Count; i++) _rulerElements[i].visible = false; } } }