// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System.Collections.Generic;
using Unity.CodeEditor.Rendering;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.CodeEditor.Editing
{
internal sealed class SelectionLayer : Layer
{
private static readonly Color SelectionColor = TextEditorColors.Selection;
private readonly TextArea _textArea;
private readonly List<VisualElement> _selectionElements = new List<VisualElement>();
internal SelectionLayer(TextArea textArea) : base(textArea.TextView, KnownLayer.Selection)
{
_textArea = textArea;
TextView.VisualLinesChanged += (s, e) => InvalidateSelection();
TextView.ScrollOffsetChanged += (s, e) => InvalidateSelection();
}
internal void InvalidateSelection()
{
UpdateSelectionVisuals();
}
private void UpdateSelectionVisuals()
{
if (_textArea.Selection is EmptySelection)
{
for (int i = 0; i < _selectionElements.Count; i++)
_selectionElements[i].visible = false;
return;
}
int needed = 0;
foreach (var segment in _textArea.Selection.Segments)
{
foreach (var rect in BackgroundGeometryBuilder.GetRectsForSegment(
TextView, segment, _textArea.Selection.EnableVirtualSpace))
{
needed++;
}
}
while (_selectionElements.Count < needed)
{
var el = new VisualElement();
el.pickingMode = PickingMode.Ignore;
el.style.position = Position.Absolute;
el.style.backgroundColor = SelectionColor;
_selectionElements.Add(el);
Add(el);
}
int index = 0;
foreach (var segment in _textArea.Selection.Segments)
{
foreach (var rect in BackgroundGeometryBuilder.GetRectsForSegment(
TextView, segment, _textArea.Selection.EnableVirtualSpace))
{
var el = _selectionElements[index];
el.style.left = rect.x;
el.style.top = rect.y;
el.style.width = rect.width;
el.style.height = rect.height;
el.visible = true;
index++;
}
}
for (int i = index; i < _selectionElements.Count; i++)
_selectionElements[i].visible = false;
}
}
}