// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System.Collections.Generic; using Unity.CodeEditor.Rendering; using UnityEngine; using UnityEngine.UIElements; namespace Unity.CodeEditor.Editing { internal sealed class SelectionLayer : Layer { private static readonly Color SelectionColor = TextEditorColors.Selection; private readonly TextArea _textArea; private readonly List _selectionElements = new List(); internal SelectionLayer(TextArea textArea) : base(textArea.TextView, KnownLayer.Selection) { _textArea = textArea; TextView.VisualLinesChanged += (s, e) => InvalidateSelection(); TextView.ScrollOffsetChanged += (s, e) => InvalidateSelection(); } internal void InvalidateSelection() { UpdateSelectionVisuals(); } private void UpdateSelectionVisuals() { if (_textArea.Selection is EmptySelection) { for (int i = 0; i < _selectionElements.Count; i++) _selectionElements[i].visible = false; return; } int needed = 0; foreach (var segment in _textArea.Selection.Segments) { foreach (var rect in BackgroundGeometryBuilder.GetRectsForSegment( TextView, segment, _textArea.Selection.EnableVirtualSpace)) { needed++; } } while (_selectionElements.Count < needed) { var el = new VisualElement(); el.pickingMode = PickingMode.Ignore; el.style.position = Position.Absolute; el.style.backgroundColor = SelectionColor; _selectionElements.Add(el); Add(el); } int index = 0; foreach (var segment in _textArea.Selection.Segments) { foreach (var rect in BackgroundGeometryBuilder.GetRectsForSegment( TextView, segment, _textArea.Selection.EnableVirtualSpace)) { var el = _selectionElements[index]; el.style.left = rect.x; el.style.top = rect.y; el.style.width = rect.width; el.style.height = rect.height; el.visible = true; index++; } } for (int i = index; i < _selectionElements.Count; i++) _selectionElements[i].visible = false; } } }