swiglu.comp
#version 450
#include "glu_head.glsl"
float op(float a, float b) {
return a / (1.0f + exp(-a)) * b;
}
#include "glu_main.glsl"
#version 450
#include "glu_head.glsl"
float op(float a, float b) {
return a / (1.0f + exp(-a)) * b;
}
#include "glu_main.glsl"