generic_head.glsl
#extension GL_EXT_shader_16bit_storage : require
layout (push_constant) uniform parameter
{
uint KX;
uint KY;
float param1;
float param2;
float param3;
float param4;
} p;
#extension GL_EXT_shader_16bit_storage : require
layout (push_constant) uniform parameter
{
uint KX;
uint KY;
float param1;
float param2;
float param3;
float param4;
} p;