SetSavedVariable.cs
namespace Unity.VisualScripting
{
/// <summary>
/// Sets the value of a saved variable.
/// </summary>
[UnitSurtitle("Save")]
public sealed class SetSavedVariable : SetVariableUnit, ISavedVariableUnit
{
public SetSavedVariable() : base() { }
public SetSavedVariable(string defaultName) : base(defaultName) { }
protected override VariableDeclarations GetDeclarations(Flow flow)
{
return Variables.Saved;
}
}
}