namespace Unity.VisualScripting
{
/// <summary>
/// Checks if a scene variable is defined.
/// </summary>
[UnitSurtitle("Scene")]
public sealed class IsSceneVariableDefined : IsVariableDefinedUnit, ISceneVariableUnit
{
public IsSceneVariableDefined() : base() { }
public IsSceneVariableDefined(string defaultName) : base(defaultName) { }
protected override VariableDeclarations GetDeclarations(Flow flow)
{
var scene = flow.stack.scene;
if (scene == null) return null;
return Variables.Scene(scene.Value);
}
}
}