IsSavedVariableDefined.cs
namespace Unity.VisualScripting
{
/// <summary>
/// Checks if a saved variable is defined.
/// </summary>
[UnitSurtitle("Save")]
public sealed class IsSavedVariableDefined : IsVariableDefinedUnit, ISavedVariableUnit
{
public IsSavedVariableDefined() : base() { }
public IsSavedVariableDefined(string defaultName) : base(defaultName) { }
protected override VariableDeclarations GetDeclarations(Flow flow)
{
return Variables.Saved;
}
}
}