GetSavedVariable.cs
namespace Unity.VisualScripting
{
/// <summary>
/// Gets the value of a saved variable.
/// </summary>
[UnitSurtitle("Save")]
public sealed class GetSavedVariable : GetVariableUnit, ISavedVariableUnit
{
public GetSavedVariable() : base() { }
public GetSavedVariable(string defaultName) : base(defaultName) { }
protected override VariableDeclarations GetDeclarations(Flow flow)
{
return Variables.Saved;
}
}
}