WaitForEndOfFrameUnit.cs
using System.Collections;
using UnityEngine;
namespace Unity.VisualScripting
{
/// <summary>
/// Delays flow by waiting until the end of the frame.
/// </summary>
[UnitTitle("Wait For End of Frame")]
[UnitOrder(5)]
public class WaitForEndOfFrameUnit : WaitUnit
{
protected override IEnumerator Await(Flow flow)
{
yield return new WaitForEndOfFrame();
yield return exit;
}
}
}