using UnityEngine;
namespace Unity.VisualScripting
{
/// <summary>
/// Rounds each component of a 4D vector.
/// </summary>
[UnitCategory("Math/Vector 4")]
[UnitTitle("Round")]
public sealed class Vector4Round : Round<Vector4, Vector4>
{
protected override Vector4 Floor(Vector4 input)
{
return new Vector4
(
Mathf.Floor(input.x),
Mathf.Floor(input.y),
Mathf.Floor(input.z),
Mathf.Floor(input.w)
);
}
protected override Vector4 AwayFromZero(Vector4 input)
{
return new Vector4
(
Mathf.Round(input.x),
Mathf.Round(input.y),
Mathf.Round(input.z),
Mathf.Round(input.w)
);
}
protected override Vector4 Ceiling(Vector4 input)
{
return new Vector4
(
Mathf.Ceil(input.x),
Mathf.Ceil(input.y),
Mathf.Ceil(input.z),
Mathf.Ceil(input.w)
);
}
}
}