using System.Collections.Generic;
namespace Unity.VisualScripting
{
/// <summary>
/// Returns the component-wise minimum between two or more 4D vectors.
/// </summary>
[UnitCategory("Math/Vector 4")]
[UnitTitle("Minimum")]
public sealed class Vector4Minimum : Minimum<UnityEngine.Vector4>
{
public override UnityEngine.Vector4 Operation(UnityEngine.Vector4 a, UnityEngine.Vector4 b)
{
return UnityEngine.Vector4.Min(a, b);
}
public override UnityEngine.Vector4 Operation(IEnumerable<UnityEngine.Vector4> values)
{
var defined = false;
var minimum = UnityEngine.Vector4.zero;
foreach (var value in values)
{
if (!defined)
{
minimum = value;
defined = true;
}
else
{
minimum = UnityEngine.Vector4.Min(minimum, value);
}
}
return minimum;
}
}
}