using System;
using UnityEngine;
namespace Unity.VisualScripting
{
/// <summary>
/// Returns the sum of two 4D vectors.
/// </summary>
[UnitCategory("Math/Vector 4")]
[UnitTitle("Add")]
[Obsolete("Use the new \"Add (Math/Vector 4)\" instead.")]
[RenamedFrom("Bolt.Vector4Add")]
[RenamedFrom("Unity.VisualScripting.Vector4Add")]
public sealed class DeprecatedVector4Add : Add<Vector4>
{
protected override Vector4 defaultB => Vector4.zero;
public override Vector4 Operation(Vector4 a, Vector4 b)
{
return a + b;
}
}
}