using UnityEngine;
namespace Unity.VisualScripting
{
/// <summary>
/// Returns the remainder of the component-wise division of two 3D vectors.
/// </summary>
[UnitCategory("Math/Vector 3")]
[UnitTitle("Modulo")]
public sealed class Vector3Modulo : Modulo<Vector3>
{
protected override Vector3 defaultDividend => Vector3.zero;
protected override Vector3 defaultDivisor => Vector3.zero;
public override Vector3 Operation(Vector3 a, Vector3 b)
{
return new Vector3
(
a.x % b.x,
a.y % b.y,
a.z % b.z
);
}
}
}