ScalarPerSecond.cs
using UnityEngine;
namespace Unity.VisualScripting
{
/// <summary>
/// Returns the framerate-normalized value of a scalar.
/// </summary>
[UnitCategory("Math/Scalar")]
[UnitTitle("Per Second")]
public sealed class ScalarPerSecond : PerSecond<float>
{
public override float Operation(float input)
{
return input * Time.deltaTime;
}
}
}