ScalarLerp.cs
using UnityEngine;
namespace Unity.VisualScripting
{
/// <summary>
/// Returns the linear interpolation between two scalars.
/// </summary>
[UnitCategory("Math/Scalar")]
[UnitTitle("Lerp")]
public sealed class ScalarLerp : Lerp<float>
{
protected override float defaultA => 0;
protected override float defaultB => 1;
public override float Operation(float a, float b, float t)
{
return Mathf.Lerp(a, b, t);
}
}
}