namespace Unity.VisualScripting
{
[UnitOrder(404)]
public abstract class DotProduct<T> : Unit
{
/// <summary>
/// The first vector.
/// </summary>
[DoNotSerialize]
public ValueInput a { get; private set; }
/// <summary>
/// The second vector.
/// </summary>
[DoNotSerialize]
public ValueInput b { get; private set; }
/// <summary>
/// The dot product of A and B.
/// </summary>
[DoNotSerialize]
[PortLabel("A\u2219B")]
public ValueOutput dotProduct { get; private set; }
protected override void Definition()
{
a = ValueInput<T>(nameof(a));
b = ValueInput<T>(nameof(b));
dotProduct = ValueOutput(nameof(dotProduct), Operation).Predictable();
Requirement(a, dotProduct);
Requirement(b, dotProduct);
}
private float Operation(Flow flow)
{
return Operation(flow.GetValue<T>(a), flow.GetValue<T>(b));
}
public abstract float Operation(T a, T b);
}
}