namespace Unity.VisualScripting
{
[UnitOrder(405)]
[TypeIcon(typeof(Multiply<>))]
public abstract class CrossProduct<T> : Unit
{
/// <summary>
/// The first vector.
/// </summary>
[DoNotSerialize]
public ValueInput a { get; private set; }
/// <summary>
/// The second vector.
/// </summary>
[DoNotSerialize]
public ValueInput b { get; private set; }
/// <summary>
/// The cross product of A and B.
/// </summary>
[DoNotSerialize]
[PortLabel("A \u00D7 B")]
public ValueOutput crossProduct { get; private set; }
protected override void Definition()
{
a = ValueInput<T>(nameof(a));
b = ValueInput<T>(nameof(b));
crossProduct = ValueOutput(nameof(crossProduct), Operation).Predictable();
Requirement(a, crossProduct);
Requirement(b, crossProduct);
}
private T Operation(Flow flow)
{
return Operation(flow.GetValue<T>(a), flow.GetValue<T>(b));
}
public abstract T Operation(T a, T b);
}
}