OnBecameInvisible.cs
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Called when the renderer is no longer visible by any camera.
/// </summary>
[UnitCategory("Events/Rendering")]
public sealed class OnBecameInvisible : GameObjectEventUnit<EmptyEventArgs>
{
public override Type MessageListenerType => typeof(UnityOnBecameInvisibleMessageListener);
protected override string hookName => EventHooks.OnBecameInvisible;
}
}