OnTriggerExit2D.cs
using System;
namespace Unity.VisualScripting
{
#if MODULE_PHYSICS_2D_EXISTS
/// <summary>
/// Called when a collider exits the trigger.
/// </summary>
public sealed class OnTriggerExit2D : TriggerEvent2DUnit
{
public override Type MessageListenerType => typeof(UnityOnTriggerExit2DMessageListener);
protected override string hookName => EventHooks.OnTriggerExit2D;
}
#endif
}