OnCollisionStay2D.cs
using System;
namespace Unity.VisualScripting
{
#if MODULE_PHYSICS_2D_EXISTS
/// <summary>
/// Called each frame where a collider on another object is touching this object's collider.
/// </summary>
public sealed class OnCollisionStay2D : CollisionEvent2DUnit
{
public override Type MessageListenerType => typeof(UnityOnCollisionStay2DMessageListener);
protected override string hookName => EventHooks.OnCollisionStay2D;
}
#endif
}