OnCollisionExit2D.cs
using System;
namespace Unity.VisualScripting
{
#if MODULE_PHYSICS_2D_EXISTS
/// <summary>
/// Called when a collider on another object stops touching this object's collider.
/// </summary>
public sealed class OnCollisionExit2D : CollisionEvent2DUnit
{
public override Type MessageListenerType => typeof(UnityOnCollisionExit2DMessageListener);
protected override string hookName => EventHooks.OnCollisionExit2D;
}
#endif
}