using UnityEngine;
namespace Unity.VisualScripting
{
#if MODULE_PHYSICS_EXISTS
[UnitCategory("Events/Physics")]
public abstract class TriggerEventUnit : GameObjectEventUnit<Collider>
{
/// <summary>
/// The other collider involved in the collision.
/// </summary>
[DoNotSerialize]
public ValueOutput collider { get; private set; }
protected override void Definition()
{
base.Definition();
collider = ValueOutput<Collider>(nameof(collider));
}
protected override void AssignArguments(Flow flow, Collider other)
{
flow.SetValue(collider, other);
}
}
#endif
}