OnTriggerStay.cs
using System;
namespace Unity.VisualScripting
{
#if MODULE_PHYSICS_EXISTS
/// <summary>
/// Called once per frame for every collider that is touching the trigger.
/// </summary>
public sealed class OnTriggerStay : TriggerEventUnit
{
public override Type MessageListenerType => typeof(UnityOnTriggerStayMessageListener);
protected override string hookName => EventHooks.OnTriggerStay;
}
#endif
}