OnCollisionStay.cs
using System;
namespace Unity.VisualScripting
{
#if MODULE_PHYSICS_EXISTS
/// <summary>
/// Called once per frame for every collider / rigidbody that is touching rigidbody / collider.
/// </summary>
public sealed class OnCollisionStay : CollisionEventUnit
{
public override Type MessageListenerType => typeof(UnityOnCollisionStayMessageListener);
protected override string hookName => EventHooks.OnCollisionStay;
}
#endif
}