OnCollisionEnter.cs
using System;
namespace Unity.VisualScripting
{
#if MODULE_PHYSICS_EXISTS
/// <summary>
/// Called when this collider / rigidbody has begun touching another rigidbody / collider.
/// </summary>
public sealed class OnCollisionEnter : CollisionEventUnit
{
public override Type MessageListenerType => typeof(UnityOnCollisionEnterMessageListener);
protected override string hookName => EventHooks.OnCollisionEnter;
}
#endif
}