Start.cs
namespace Unity.VisualScripting
{
/// <summary>
/// Called the first time a machine is enabled before any update method.
/// </summary>
[UnitCategory("Events/Lifecycle")]
[UnitOrder(2)]
[UnitTitle("On Start")]
public sealed class Start : MachineEventUnit<EmptyEventArgs>
{
protected override string hookName => EventHooks.Start;
}
}