LateUpdate.cs
namespace Unity.VisualScripting
{
/// <summary>
/// Called every frame after all update functions have been called.
/// </summary>
[UnitCategory("Events/Lifecycle")]
[UnitOrder(5)]
[UnitTitle("On Late Update")]
public sealed class LateUpdate : MachineEventUnit<EmptyEventArgs>
{
protected override string hookName => EventHooks.LateUpdate;
}
}