FixedUpdate.cs
namespace Unity.VisualScripting
{
/// <summary>
/// Called every fixed framerate frame.
/// </summary>
[UnitCategory("Events/Lifecycle")]
[UnitOrder(4)]
[UnitTitle("On Fixed Update")]
public sealed class FixedUpdate : MachineEventUnit<EmptyEventArgs>
{
protected override string hookName => EventHooks.FixedUpdate;
}
}