OnMouseUp.cs
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Called when the user has released the mouse button.
/// </summary>
[UnitCategory("Events/Input")]
public sealed class OnMouseUp : GameObjectEventUnit<EmptyEventArgs>, IMouseEventUnit
{
public override Type MessageListenerType => typeof(UnityOnMouseUpMessageListener);
protected override string hookName => EventHooks.OnMouseUp;
}
}