OnMouseExit.cs
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Called when the mouse is not any longer over the GUI element or collider.
/// </summary>
[UnitCategory("Events/Input")]
public sealed class OnMouseExit : GameObjectEventUnit<EmptyEventArgs>, IMouseEventUnit
{
public override Type MessageListenerType => typeof(UnityOnMouseExitMessageListener);
protected override string hookName => EventHooks.OnMouseExit;
}
}