OnMouseDown.cs
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Called when the user has pressed the mouse button while over the GUI element or collider.
/// </summary>
[UnitCategory("Events/Input")]
public sealed class OnMouseDown : GameObjectEventUnit<EmptyEventArgs>, IMouseEventUnit
{
protected override string hookName => EventHooks.OnMouseDown;
public override Type MessageListenerType => typeof(UnityOnMouseDownMessageListener);
}
}