OnTransformChildrenChanged.cs
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Called when the list of children of the transform of the game object has changed.
/// </summary>
[UnitCategory("Events/Hierarchy")]
public sealed class OnTransformChildrenChanged : GameObjectEventUnit<EmptyEventArgs>
{
public override Type MessageListenerType => typeof(UnityOnTransformChildrenChangedMessageListener);
protected override string hookName => EventHooks.OnTransformChildrenChanged;
}
}