OnSelect.cs
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Called when the pointer selects the GUI element.
/// </summary>
[UnitCategory("Events/GUI")]
[UnitOrder(22)]
public sealed class OnSelect : GenericGuiEventUnit
{
public override Type MessageListenerType => typeof(UnityOnSelectMessageListener);
protected override string hookName => EventHooks.OnSelect;
}
}