OnPointerUp.cs
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Called when the pointer releases the GUI element.
/// </summary>
[UnitCategory("Events/GUI")]
[UnitOrder(13)]
public sealed class OnPointerUp : PointerEventUnit
{
public override Type MessageListenerType => typeof(UnityOnPointerUpMessageListener);
protected override string hookName => EventHooks.OnPointerUp;
}
}