OnPointerEnter.cs
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Called when the pointer enters the GUI element.
/// </summary>
[UnitCategory("Events/GUI")]
[UnitOrder(14)]
public sealed class OnPointerEnter : PointerEventUnit
{
public override Type MessageListenerType => typeof(UnityOnPointerEnterMessageListener);
protected override string hookName => EventHooks.OnPointerEnter;
}
}