OnPointerDown.cs
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Called when the pointer presses the GUI element.
/// </summary>
[UnitCategory("Events/GUI")]
[UnitOrder(12)]
public sealed class OnPointerDown : PointerEventUnit
{
public override Type MessageListenerType => typeof(UnityOnPointerDownMessageListener);
protected override string hookName => EventHooks.OnPointerDown;
}
}