OnPointerClick.cs
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Called when the pointer clicks the GUI element.
/// </summary>
[UnitCategory("Events/GUI")]
[UnitOrder(11)]
public sealed class OnPointerClick : PointerEventUnit
{
public override Type MessageListenerType => typeof(UnityOnPointerClickMessageListener);
protected override string hookName => EventHooks.OnPointerClick;
}
}