OnEndDrag.cs
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Called on the drag object when a drag finishes.
/// </summary>
[UnitCategory("Events/GUI")]
[TypeIcon(typeof(OnDrag))]
[UnitOrder(18)]
public sealed class OnEndDrag : PointerEventUnit
{
public override Type MessageListenerType => typeof(UnityOnEndDragMessageListener);
protected override string hookName => EventHooks.OnEndDrag;
}
}