OnDrop.cs
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Called on a target that can accept a drop.
/// </summary>
[UnitCategory("Events/GUI")]
[TypeIcon(typeof(OnDrag))]
[UnitOrder(19)]
public sealed class OnDrop : PointerEventUnit
{
public override Type MessageListenerType => typeof(UnityOnDropMessageListener);
protected override string hookName => EventHooks.OnDrop;
}
}