OnDrag.cs
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// When draging is occuring this will be called every time the cursor is moved.
/// </summary>
[UnitCategory("Events/GUI")]
[UnitOrder(17)]
public sealed class OnDrag : PointerEventUnit
{
protected override string hookName => EventHooks.OnDrag;
public override Type MessageListenerType => typeof(UnityOnDragMessageListener);
}
}